Tag archive: blender

Jot Launcher Script for Linux

While on the train to Sweden this weekend I wrote a little helper script to make it easier to run Jot under Wine. Previously the process was a bit convoluted, requiring quite a few steps. You can download the script… continue reading »

Up Axis Fixed in the Jot Exporter

Thanks to Damien Picard for fixing the Jot Exporter so that the up axis is correct. Jot uses Y up, while Blender uses Z up, which made moving the camera around in Jot rather clumsy. Damien added a checkbox to… continue reading »

Boots Easter Commercial

I recently finished work on an Easter version of the Boots commercial we did before Christmas. Again all the CG is done in Blender and rendered in Cycles, with a little compositing done in Nuke. http://vimeo.com/63672779 The commercial uses a… continue reading »

Running Jot on Windows

After publishing the Jot Exporter for Blender, I’ve noticed a lot of people are having trouble getting Jot to run on their computers. I’ve put together this short tutorial to help explain how. The screenshots are from Windows 8 Pro… continue reading »

Resurrecting Jot

You may be wondering who Jot is, and how I’m going to go about resurrect him or her? Of course, the question is not who Jot is, but what Jot is? Back in 2002 there was a presentation by some… continue reading »

Boots Commercial uses Tractor Dispatcher

A few weeks ago I worked on a commercial for Boots using mostly open-source tools, includand GimpĀ andĀ Blender, with the new Cycles renderer. http://vimeo.com/53428729While Cycles can produce beautiful images, like with most physically plausible renderers those images tend to be quite… continue reading »