Boots Easter Commercial
The commercial uses a lot of the elements from the previous one, but has some stuff moved around, an updated camera animation and lighting and new products. I managed to reduce the render time significantly, by tweaking materials and settings. With shorter render times we decided to render depth-of-field this time around, as render DoF looks a lot nicer than when done in post using depth maps. For me the biggest change was getting a new GPU that supports CUDA, so adjusting lighting and tweaking rendering was a whole lot quicker. It’s nice to be able to move the lights around and almost instantly see the result. Unfortunately our render farm only has low end graphics cards, so the final rendering was all done on CPU’s.
In addition to this updated Boots commercial I’ve used Blender on two other projects recently. Firstly a pack shots for a Toro commercial, and a short ad for Comoyo. I will see if I can post the Comoyo one here in the near future. It’s very short, but uses particles, dynamics and fur, as well as half the deformers available in Blender.
May 20, 2013